Talk:The Walking Dead (video game)
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Page needs to be renamed
[edit]Activision announced they are working on a Walking Dead game that will be a first person shooter. So this page needs to be renamed to something like The Walking Dead (adventure game). Thoughts? My source -- (Mrja84 (talk) 18:04, 6 July 2012 (UTC))
Not really...--Cat2006house (talk) 07:21, 22 September 2013 (UTC)
I agree. There are two more The Walking Dead games. These are Jakks Pacific light gun games. Link: https://www.youtube.com/watch?v=st9J5-UxYz4 so a more specific title is a necessity in my opinion. 178.82.174.42 (talk) 20:07, 10 June 2018 (UTC)
Release Date Section
[edit]Doesn't seem very relevant. Plus I'm fairly certain that this is the first time that Telltale has missed the release date. — Preceding unsigned comment added by 67.158.67.181 (talk) 23:04, 25 April 2012 (UTC)
I agree, the release dates are purely a rumour, hence I am deleting the release dates. — Preceding unsigned comment added by Magicwill10 (talk • contribs) 19:05, 2 May 2012 (UTC)
release dates
[edit]The Release Dates:
Episode 1: A New Day - April 24th, 2012 (PC, Mac, and PS3), April 27, 2012 (Xbox Live Arcade), July 26, 2012 (iOS)
Episode 2: Starved for Help - June 27th, 2012 (Xbox Live Arcade) June 29th, 2012 (PC, Mac, PS3) August 29, 2012 (iOS)
Episode 3: Long Road Ahead - August 28th, 2012 (PS3) August 29th, 2012 (Xbox Live Arcade, Mac, PC)
Episode 4: Around Every Corner - October 9th, 2012 (PS3) October 10th, 2012 (Xbox Live Arcade, PC, Mac)
Episode 5: No Time Left - November 20th, 2012 (PS3) November 21st, 2012 (Xbox Live Arcade PC, Mac)
Edit request on 26 June 2012 -release date for episode 2 was revealed today sources in request
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release date is 27th for xbox and 29th for ps3/pc
http://www.gamezone.com/products/the-walking-dead/news/the-walking-dead-episode-2-starving-for-help-coming-this-week http://www.comicbookmovie.com/fansites/TheAlexLynch/news/?a=62385 http://pc.gamespy.com/pc/the-walking-dead-the-game/1225228p1.html 65.184.213.173 (talk) 21:45, 26 June 2012 (UTC)
Not done for now: Please provide the exact wording you'd like to see added or changed. Rivertorch (talk) 04:59, 28 June 2012 (UTC)
Season 2
[edit]Okay obviously with something that has such a nerdy dedicated fanbase as TWD this page is going to be edit protected, kind of annoying but anyway; it has been announced that telltalle games pla on releasing a further bunch of episodes (6-10), a tentative "season 2".
http://ie.ign.com/articles/2012/07/06/telltale-plans-more-episodes-of-walking-dead-game — Preceding unsigned comment added by 109.255.172.229 (talk) 22:38, 6 July 2012 (UTC)
- zanyar abdulla 185.106.29.55 (talk) 22:07, 31 August 2023 (UTC)
Episode 2
[edit]Is episode 2 released for PS3 or for PSN? And for XBOX or XBLA? It says now PS3 and XBOX but episode 1 was PSN/XBLA. Can someone change if it it is indeed just a digital release? — Preceding unsigned comment added by Tyleroar (talk • contribs) 01:55, 11 July 2012 (UTC)
"Leaving the dairy, the group happens on a running car full of supplies. They elect to steal the supplies as the car owners are nowhere in sight. They find batteries to fit a camera that Lee found in the camp occupied by the deranged woman, and it is heavily implied that it had been Clementines mother."
False information, and the major differences in her Photo in Episode 1 and this deranged women Character proves that she's not her mother at all. Also her mothers name is Diana, not Jolene the deranged women. http://walkingdead.wikia.com/wiki/Diana_Marsh — Preceding unsigned comment added by 180.246.209.213 (talk) 18:32, 13 July 2012 (UTC)
The word "gonna" needs to be replaced with "going to". also if the epilogue is going to require this level of exposition, it probably needs to state that her mental instability was likely to be the result of the trauma from being raped by the bandits. Just as a second thing, personally i'd prefer the word "deranged" isn't used at all, as its perhaps an insensitive word that dismisses the point of the epilogue 78.144.184.74 (talk) 02:07, 16 July 2012 (UTC)
Need to add Gameplay section
[edit]Really important, the small blurb in the intro doesn't do the game's mechanics justice + the episodes section needs to die or merge with a new Gameplay section as currently it is useless. I would start it but I'm too lazy LOL OLOLLoOolokkaoidjawohw also need to add those review table thingies I see in all the video game articles (except this one).Kingkaling (talk) 20:30, 19 July 2012 (UTC)
Merge
[edit]There is currently a separate page for The Walking Dead Season Two, which describes the second season as a "sequel" to the game described on this page. But unlike a proper sequel like Dead Rising 2 or Left 4 Dead 2, this is a second season of The Walking Dead video game, not a separate and distinct second game altogether. So I would suggest that the second season be merged with this existing game. I think the merge is especially appropriate right now, so early before the second season comes out. If when the second season comes out it turns out it is so different and distinct that it may warrant its own page (which I doubt), we could always reopen the discussion. Any other thoughts? — Hunter Kahn 03:33, 19 October 2012 (UTC)
- You're thinking in TV terms. Telltale's video game "seasons" are always separate, distinct games with different plotlines (they're just called seasons to correspond with the episode anology). See Sam & Max Season One vs. Sam & Max Season Two and Three or Telltale's four CSI games for information on what Telltale's seasons are. JenniBees (talk) 17:25, 19 October 2012 (UTC)
Article to inclde
[edit]I'll get around myself to adding this (a great Q&A on the decision-based storytelling) if no one else gets to it first. --MASEM (t) 22:03, 25 November 2012 (UTC)
Article revisions
[edit]I'm trying to work to bring this in line with another Telltale episodic game, Tales of Monkey Island, which has achieved Featured status - thus the structure, depth of coverage, etc. that is used there can be applied here. That means that we need to keep the plot a bit more concise and can't focus on every character, and instead hit the principle ones - Lee, Clementine, Kenny, etc. --MASEM (t) 21:45, 26 November 2012 (UTC)
Need Spoiler Warnings
[edit]The Episode descriptions can easily be changed to discuss the dilemmas, and not the results of the choices. Also, the discussion of the game development could also use a spoiler warning. — Preceding unsigned comment added by 98.119.9.12 (talk) 04:20, 8 December 2012 (UTC)
Role-Playing Game?
[edit]So I'm no expert Wikipedia editor here, but why is this being called a Role-Playing Game? From what I can tell, this is a story-driven adventure game, similar to other games such as Heavy Rain or Fahrenheit/Indigo Prophecy. I suppose one could claim that it has "RPG elements", in that you can make dialogue choices to create different outcomes, but that is by no means a necessary or defining feature for games of the RPG genre.
Also, next to the "Genre: Role-Playing" claim, the cited source is... well, it's this page, for reference: http://bestrpgpcgames.com/tag/the-walking-dead/ This "source" page seems remarkably amateurish. And that's being polite. There are three stock press release photos, a link to the official trailer video, and a blurb of text that's smaller than this paragraph. I think it's safe to say that that page was not created by someone who has performed a detailed analysis on this game's proper genre.
Anyway, I don't want to tear down this genre claim myself, as I'm not an expert in Wikipedia's policies. So I'll just write here and see who else has any opinions. But yeah, this game seems so far removed from an RPG that seeing it claimed as such is utterly ridiculous. And kind of sad too. Who on earth thought this? And why is it appearing on a site that's supposed to be a knowledgeable source of information? — Preceding unsigned comment added by 72.129.72.149 (talk) 09:43, 8 December 2012 (UTC)
Yes, it's not an rpg, just as much as the Diablo series, NOR IS IT POINT & CLICK. This is the problem with wikipedia, that people who have no idea what an rpg or a point & click adventure game is still can write utter garbage like that. DBLOOD42 (talk) 14:30, 9 December 2012 (UTC)
- Give me one good reason as to how this game isn't point & click.QValintyne (talk) 22:41, 15 December 2012 (UTC)
And now after playing through the game completely, yeah, not an RPG. Not even close, not even arguably. Someone feel free to toss those claims out of the article. No one would disagree with you. — Preceding unsigned comment added by 72.129.72.149 (talk • contribs)
- I will agree that the sources that claim this an RPG are not great ones, and its appropriate to remove, but I will point out that you don't need tons of stats and equipment to be a role-playing game - not every RPG has to be like FF or Diablo. However, it is a point and click game, even if it isn't a direct "point and click" implementation. The elements of point-and-click are still there, even if you are moving the character with a controller or keyboard. --MASEM (t) 06:24, 3 January 2013 (UTC)
How is this a point and click adventure game? This isn't even an adventure game, it is more like an interactive movie... — Preceding unsigned comment added by 88.22.146.232 (talk) 02:09, 13 January 2013 (UTC)
- It's definitely an adventure game - every source says this is the case. And because of that, it is a variation on the point-and-click interface in that you can still click to direct Lee where to go and interact. --MASEM (t) 02:20, 13 January 2013 (UTC)
This is very true, however, because of the nature of the game that it is almost completely cinematic, it is technically an interactive movie featuring point-and-click controls and it should be called as such, not a RPG or an adventure "game".Coeco (talk) 14:39, 9 March 2013 (UTC)
- We have to go with what sources say, and they all categorize it as an adventure game though with numerous atypical elements. No one I've seen that we would consider reliable puts it under "interactive movie". --MASEM (t) 15:36, 9 March 2013 (UTC)
You don't "Have" to do anything with sources if they are contradicting the already set-in-stone definitions in the English language which happens to already be stated VERY clearly here on wikipedia itself: "An interactive movie is a video game that features highly cinematic presentation and heavy use of scripting, often through the use of full-motion video of either animated or live-action footage." Reliability or not, Interactive movie is a sub-genre saying for video games that are extremely cinematic, such as The Walking Dead Game, hence the correct title is Interactive Movie, whether you've realized this before or not yourself personally. Coeco (talk) 18:56, 9 March 2013 (UTC)
- For one, WP is not a reliable source in of itself. Second, I'm well aware of an interactive movie, and no, you're missing the point about what "highly cinematic presentation" and "heavy use of scripting" involves, and TWD game is neither of those. But most importantly, we go by what sources say. Game journalism knows what interactive movies means - the last major title they almost called on was Heavy Rain, and even then they didn't go as far to state it was such. WLD is a lot more interactive than that. --MASEM (t) 19:09, 9 March 2013 (UTC)
Instead of prompting something to be a supposed "unreliable source", feel free to give links to something that contradicts mine because so far, my searches has all ended up being the same
http://www.thefreedictionary.com/interactive
http://dictionary.reference.com/browse/interactive
http://www.businessdictionary.com/definition/interactive.html
And what do you mean that TWD is not highly cinematic or heavily relies on scripts? That is next to the entire game itself and it was the only thing the developers were doing was building different scripts in-between the months following the episodic releases. Look up any review and that will be the biggest and most common critique the game has received before bringing up fluke comparisons of different titles because everything I've seen from you so far is a plain case of confirmation bias.
To indulge your said need of sources from game journalism, here are a few links on the WWW to reinforce my "source" along with the english definition itself about the game effectively being an interactive movie:
http://grogheads.com/first-wd.html "Overall I love The Walking Dead. Playing it is akin to an interactive movie (or graphic novel)."
http://www.escapistmagazine.com/forums/read/9.397029-The-Walking-Dead-absolutely-the-best-game-of-2012 "Casual Shinji: The Walking Dead felt more like a highly interactive television series rather than an actual game."
http://www.noshitshurlock.com/all-review-list/the-walking-dead-game-review/ "The game plays like an interactive movie, and that’s what we want."
http://forums.steampowered.com/forums/showthread.php?t=2810395 "FreemanforPrez: I could have sworn I was buying a game, but after about 45 minutes of 'playing' I'm starting to think I bought some kind of interactive movie instead. / Thom-22: It doesn't really hold up as an adventure game either."
http://www.heritage.com/articles/2012/12/14/opinion/doc50ca17a215675491811709.txt "The Walking Dead" straddles the line between game and interactive movie."
http://the-walking-dead.en.softonic.com/ "The Walking Dead feel like you're playing an interactive comic book."
http://leviathyn.com/games/editorials/2012/12/13/the-walking-dead-is-it-really-a-video-game/ "Walking Dead video game plays more like an interactive story than the video games we’re used to / It’s obvious that the game was focused on the story because it played more like a comic book than a game."
If you wish to absolutely remove any doubts that this is not an interactive movie as on par with the definition in the english language, please provide appropriate sources. If you cannot, I continue to stand uncorrected. Coeco (talk) 19:46, 9 March 2013 (UTC)
Lilly Caul's removal
[edit]"Upon the release of the Road to Woodbury novel, which features a different backstory for Lilly than the video game, Telltale removed all references to Lilly being the same character from the comic series from their website. Also, the in-game achievement that displays when Lilly leaves the group was changed from "Woodbury Bound" to "What now?" This indicates that Telltale Games changed the game Lilly to be a different Lilly from the comics and novels after all, perhaps in an effort to keep all three mediums in the same canon."
I did some backtracking on some sources at Telltale, and this proves to be universally true. I can't find a source that I can list on the main article (per standards), but I can personally vouch for the fact that the achievement name was changed. QValintyne (talk) 22:46, 15 December 2012 (UTC)
Help with character list
[edit]To keep the plot on this page short, I'm working on a character list page for the game in my userspace: User:Masem/TWDChar, which I offer to anyone that wants to help edit. Unlike Lee or Clementine, I don't think any of the other characters have ability to have an article (possibly Kenny, but I've not seen enough), but I do want to include any reactions from reviewers/commentors about the chars, which should easily be possible for at least Kenny, Lilly, and Ben. With this, we can also explain the choices/fates though from a high level POV. The Giant Bomb interviews with the writers will help here. --MASEM (t) 16:12, 28 December 2012 (UTC)
I like this idea. Once I get a little more free time, I'll be more than happy to assist you with shaping up these proposed articles and finding needed sources. QValintyne (talk) 04:22, 30 December 2012 (UTC)
Article (er, video) to be added
[edit]Telltale's GDC2012 presentation on TWD. Will try to handle later today but if anyone wants to get ahead on it.. --MASEM (t) 19:28, 7 January 2013 (UTC)
Plot summary doesn't take the player's choices into account
[edit]"In his final moments, Lee guides Clementine past a walker near the backdoor, and says goodbye to her." Most of the synopsis reflects the choices that I made, but I distinctly remember being shot in the face by a little girl at the end. Anybody who made several different choices to me is gonna find this whole section describing something rather unfamiliar. So, yeah, that should be fun. --Closedmouth (talk) 12:57, 12 January 2013 (UTC)
- Most of the other choices (of the big 25) that can be made are easily waved over ("Kenny and Lee mercy kill Duck", for example) at the level of detail appropriate here; I've started a character article (See above) where the more diversive splits can be discussed, such as whom you save at the pharmacy and the fate of that character). The final ending, however, since it is the fate of the main character, is likely the only place where both options of the story need to be addressed. --MASEM (t) 14:53, 12 January 2013 (UTC)
- That's a valid point. It seemed while I was playing that there were a bunch of branches to the plot that I was directly choosing to go down, but reading the character summaries on Wikia and such is showing it was all a clever ruse. Oh well, it was still a good game. --Closedmouth (talk) 06:07, 14 January 2013 (UTC)
- It might be worthwhile to find somewhere to mention that the main structure of the story doesn't change based on your choices, but only how elements resolve. I don't know where yet to be say this or how to say that. --MASEM (t) 06:38, 14 January 2013 (UTC)
- That's a valid point. It seemed while I was playing that there were a bunch of branches to the plot that I was directly choosing to go down, but reading the character summaries on Wikia and such is showing it was all a clever ruse. Oh well, it was still a good game. --Closedmouth (talk) 06:07, 14 January 2013 (UTC)
- I think there should, at the least, be a disclaimer stating that things are subject to change based on the player's choice, even if an example story is used still. I just don't like it being definitive when it's definitely not. I added one, but feel free to word it more cleanly- it should be there though. 99.28.1.135 (talk) 23:13, 13 January 2013 (UTC)
- Nothing in the current plot summary is specific to any player choice, so there's no need for this clarification. --MASEM (t) 23:19, 13 January 2013 (UTC)
Page need to talk about the Bugs=
[edit]The game has a prolific bug that makes peoples saved games corrupt and non-usable. This is not good since the game relies on telling the players story and important decisions will be lost when this happens. Telltale Games has known about these bugs since the release of Episode 1 and nothing has been done about it.
There are a number of different ways to contract the bug. See the discussions here and here
They seem to happen mostly on Windows 7/8 but also on the consoles if you manage to crash the game somehow, the save game becomes corrupt and refuses to load. — Preceding unsigned comment added by 92.254.128.27 (talk) 22:55, 10 February 2013 (UTC)
- We need to have sources that discuss bugs in detail to include them. For example, the retail version of the 360 game had stuttering bugs on low-space consoles, and that was addressed and the compensation pointed out. But that's it that have been in sources. --MASEM (t) 00:00, 11 February 2013 (UTC)
Requested move
[edit]- The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.
The result of the move request was: moved. Can of course be revisited once the second season video game title is announced. Jenks24 (talk) 11:43, 25 March 2013 (UTC)
The Walking Dead (2012 video game) → The Walking Dead (video game) – At the current time, there is only one video game that has the exact name "The Walking Dead" (being this one); the second season is some time off and how it will be named (and how it will affect this game) is not known, and the other TWD game from Activision is subtitled "Survival Instict", thus this is the only video game with the exact name "The Walking Dead", the (video game) part being necessary due to other parts of the frachinse. MASEM (t) 18:36, 15 March 2013 (UTC)
- Please note, I'm not for this move (believing we should wait to see what TTG names the second season and how that retroactively affects this season) but to avoid move edit wars, I'm proposing this for discussion. --MASEM (t) 18:37, 15 March 2013 (UTC)
- Support, being the original proposer of the move. Additional reasoning can be seen here, where the first discussion took place. Axem Titanium (talk) 19:30, 15 March 2013 (UTC)
- Support per WP:CRYSTAL and unnecessary disambiguation UNLESS and until it can be shown that the new game is also commonly named "The Walked Dead". --B2C 20:06, 15 March 2013 (UTC)
- Oppose - per Masem, it is a reasonable extra-precise disambiguation given uncertainty above, and once brackets are here then removing extra useful information from brackets is pointless. In ictu oculi (talk) 02:08, 16 March 2013 (UTC)
- Support: The second season will be a 2013/2014 release, so it's doomed to inaccuracy, and the other games have subtitles. I would support The Walking Dead (Telltale video game) too though. --occono (talk) 23:18, 16 March 2013 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.
DLC likely incoming
[edit]I'm not adding it until we have full confirmation (next week?) but I don't think the Vine teases have been for S2. --MASEM (t) 00:17, 7 June 2013 (UTC)
The Walking dead video game is Russophobic (racist)
[edit]It is a purest anti Russian propaganda in Season 2. That's why I am boycotting all their products. I hope others will do the same.
- Good for you. — Preceding unsigned comment added by Ronslade (talk • contribs) 02:38, 31 March 2017 (UTC)
Third-Person?
[edit]I don't think this game's third person, It seems more like second person to me, you click things, and see the character do it, doesn't it make sense? — Preceding unsigned comment added by 88.224.155.138 (talk) 22:38, 27 February 2016 (UTC)
- I'm not entirely sure how accurate this can be considered, but according to Giant Bomb, second-person perspective is where the player character is seen through the perspective of another character. The camera in The Walking Dead is different to this, instead being fixed at a certain point, and sometimes following the player character, but certainly not from the perspective of another character. – Rhain ☔ 22:45, 27 February 2016 (UTC)
Plot section
[edit]This article's original plot summary comes to 1,075 words—already much longer than the recommended 700 words (per MOS:PLOT and WP:VGG). @Ronslade: has been offering a new plot summary, which runs at 1,324 words—249 words and 1,190 characters longer than the original plot summary. Considering that this game spans across five episodes (with several branching stories), is it necessary for the plot summary to be so excessive? I feel as though the original plot summary is certainly more effective in its concision (in fact, it should probably be cut down even more), but I'd like to hear other opinions. Thanks in advance. – Rhain ☔ 23:06, 29 March 2017 (UTC)
- I don't know how long the game is, but the page for Halo: Reach, which has ten expansive levels, has five plot paragraphs and Fallout 4, which features an open-ended campaign and many plotlines, only has five or six. More than six paragraphs for the plot is excessive in my opinion. The idea of this game (no matter how big it is) having ten or more paragraphs is extremely unreasonable. The size of the game doesn't matter as two massive games, Watch_Dogs 2 and GTA V, only have two and four paragraphs for plot respectively. A dozen paragraphs is extreme overkill. UNSC Luke 1021 (talk) 23:33, 29 March 2017 (UTC)
- I am trying to device a proposal for how to handle episodic games to make them more akin to TV series, which then we should readily be able to apply recently adapted Plot guidelines for length (eg about 400 words per episode). I haven't formalized it yet, but this will help. --MASEM (t) 01:46, 30 March 2017 (UTC)
- If there's a ton of important plot details that you can't overlook or ignore, I do believe it makes sense for the length of the summary to be excessive. Take the plot summary for Mass Effect 3 for example. It contains a huge story and a ton of key elements that play a huge role in the story. The plot summary for Mass Effect 3 is approximately 6 incredibly lengthy paragraphs long and that's just for the main story alone. If you were to condense it any shorter than that, you risk erasing very important elements. I think the same should go for The Walking Dead or any Telltale related game. The reason I kept changing the summary back to what it was several months ago, is because it's much better at giving out its plot info and is less clunky and more coherent than the current summary even if it's a little long. I think condenscing it as much as possible makes it seem much more watered down. Take the Life is Strange, another episodic game, for example. Its summary was heavily condensed. True, it's a quick read, but it skips over several important elements to the story making the overall summary seem very clunky and nonsensical. I'm not trying to insult whoever wrote the new summary or anything like that, but I do believe the original longer summary was much better at feeding the reader info and it does the game justice. — Preceding unsigned comment added by Ronslade (talk • contribs) 02:38, 30 March 2017 (UTC)
- Notice that Mass Effect 3 has a {{long plot}} warning. It is too long. WP:NOT#PLOT says plot sections should be concise, and we are not a fan wiki to track ever detail. --MASEM (t) 03:00, 30 March 2017 (UTC)
If that's the case, then shouldn't this page also have a long plot warning as well? I'm not saying we have to write down ever single little detail, in fact there was one user who wrote in the summary section for ANF every single little action the characters did no matter how insignificant they were. (I've changed it since that honestly gave me a headache.) I'm not saying we should write down stuff like, "Lee goes to open the door, but he finds nothing. He then closes the door. He then walks over to the other side of the room and opens another door. He again find nothing. He closes that door." I'm just saying we just include the ones that are important to the game's story and there is unfortunately a lot of them. — Preceding unsigned comment added by Ronslade (talk • contribs)
- The problem with TWD, and with most of the other Telltale Games, is that there are a LOT of plot elements but they are rather meanderng plot elements, and then you add in the determinants (which does edge on original research for our purposes). It is simply impossible to hit even all the main highlights of the episodes. I've tried to distll down before but editors keep adding in "well, if you made this choice, this happens instead". We have to take a very strong stance here to limit inconsequential details out of the summary. The only determinant that really is relevant to the reader (who may never have played the game) is the last one, whether Clem kills or abandons Lee, since this was a point of discussion in sources. To this end, I'm thinking that maybe instead going more episodic and using the TV project's guides to limit word count to 400 per episode with a 100-200 word overall summary would be better. --MASEM (t) 15:23, 30 March 2017 (UTC)
- We could easily shorten the determinants and even make a disclaimer in the edit summary for any other editors that try to write down what happens with each decision. I helped write the summary for ANF and I simply just wrote during one of the decisions that it's something the player can consider. However, I did avoid writing the consequences for that decision because like you said, it's not really THAT relevant to the reader. I do think we should mostly include the overall plot for the game that plays out regardless of your decisions. I agree, we should avoid writing down the details of the branching choices unless it's absolutely necessary. — Preceding unsigned comment added by Ronslade (talk • contribs) 18:23, 30 March 2017 (UTC)
- @Ronslade: you are edit warring against consensus of the above. You claim significant plot summary details are being lost with the shorter plot, but arguably no, that's just not the case. There is one principle plot through through TWD S1- Lee finding and taking care of Clem as if he was her father in the new "now" of the walker epidemic and that Clem is forced to grow up quickly by the final choice. There's a couple dozen of people they touch but given of what we know in S2 and the ties to the story, there's only a handful that are essential for establishing this plot and tying it to the comics and later seasons: Lee, Clem (duh), Hershel, Glenn (comic ties), Kenny (and by extension, Katjaa and Duck), Omid and Christa (all ties to S2), Vernon (since he is the one to point out Lee's unworthiness), and the Stranger. Everyone else they touch is window dressing on the key plot. There's a lot of determinants in all those people, we just don't have space or sources to support an extensive plot. If there was a handful of sources going into detail on the plot from a critical sense, that might be justified but they don't exist. So we have to keep the plot short and must leave out seemingly key details. We can let the TWD Wikia handle the fully story, but that's not WP's goal. --MASEM (t) 23:07, 15 May 2017 (UTC)
- The longer summary summarizes each of those determinants very well. It doesn't mention Glenn leaving, Travis, Jolene or Brie dying nor does it go into a ton of detail of each determinant choice. The new summary completely ignores The Stranger's motivation for kidnapping Clementine and wanting Lee dead, Ben's revelation that everyone is technically infected, and Carly/Doug's death. All of which I would say a lot of people consider pretty important elements in the story since one is a result of Lee's actions and the other comes back to bite the player in the ass later and the other is what causes Lily's abandonment from the group. — Preceding unsigned comment added by Ronslade (talk • contribs) 19:31, 16 May 2017 (UTC)
- The Stranger's motivation was still there (since he's central to the plot), but everything else is minor. For one, the "universe" of TWD establishes the nature of the infection and doesn't need explaining here. I have seen one source (way back, I'd have to find it) that pointed out the futility of the Carly/Doug decision, but again, not essential for the plot. Think about the end of the first season, what all mattered to that point and most of those details you think are important are trivial to the larger picture. Yes, there are a lot of stories going on within the game, no question that narratively there is a lot to go on, but WP is not here to repeat narratives, but to summarize tersely. --MASEM (t) 19:46, 16 May 2017 (UTC)
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- Added archive https://web.archive.org/web/20121224135839/http://www.comicsalliance.com/2012/08/28/the-walking-dead-episode-three-long-road-ahead-trailer-video/ to http://www.comicsalliance.com/2012/08/28/the-walking-dead-episode-three-long-road-ahead-trailer-video/
- Corrected formatting/usage for http://kotaku.com/5978790/here-are-the-2012-games-that-game-developers-want-to-give-awards-to
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External links modified
[edit]Hello fellow Wikipedians,
I have just modified 3 external links on The Walking Dead (video game). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
- Added
{{dead link}}
tag to http://thosegamingnerds.com/the-walking-dead-episode-2-starved-for-help-review/ - Added archive https://web.archive.org/web/20120911002629/http://multiplayerblog.mtv.com/2012/08/30/review-telltale-breaks-your-heart-with-the-walking-dead-ep-3-long-road-ahead/ to http://multiplayerblog.mtv.com/2012/08/30/review-telltale-breaks-your-heart-with-the-walking-dead-ep-3-long-road-ahead/
- Added archive https://web.archive.org/web/20121218200632/http://games.yahoo.com/photos/yahoo-games-best-of-2012-awards-1355516946-slideshow/yahoo-games-best-of-2012-awards-photo--1692817195.html to http://games.yahoo.com/photos/yahoo-games-best-of-2012-awards-1355516946-slideshow/yahoo-games-best-of-2012-awards-photo--1692817195.html
- Added archive https://www.webcitation.org/6DPTz6xYa?url=http://games.yahoo.com/photos/yahoo-games-best-of-2012-awards-1355516946-slideshow/yahoo-games-best-of-2012-awards-photo--1692809292.html to http://games.yahoo.com/photos/yahoo-games-best-of-2012-awards-1355516946-slideshow/yahoo-games-best-of-2012-awards-photo--1692811126.html
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Plot summary with reduced length (755 words)
[edit]The current plot summary is around 970 words, or 270 words above the recommended word count for plot summaries. I reduced the plot summary to 755 words, and would like feedback whether to add it to the article or not. The reduced plot summary is posted below. I removed the "broad overview" mention, reduced wordiness, and clarified some sections regarding the Stranger and Clementine.
"Lee Everett is being transported to prison after his conviction for murder in Atlanta, Georgia. En route, the police cruiser hits a walker, and crashes off road. He escapes the wreckage, and takes shelter in a nearby home after the noise draws walkers. There, he meets Clementine, a girl whose parents left for Savannah days before the apocalypse. Lee vows to protect her and help find her parents. The two arrive at Hershel Greene's farm, and meet Kenny, his wife Katjaa, and their son Kenny "Duck" Jr., but all are evicted after Hershel's son dies to a walker. The group travels to Macon, Lee's hometown, and are rescued by a group of survivors taking refuge in a pharmacy owned by Lee's parents. Lee learns his family have died. After triggering a security alarm, the pharmacy is overrun by walkers. The group escapes to a motel and fortifies the location. Missing her parents, Clementine has mock conversations with them via her walkie-talkie.
Three months later, supplies are dwindling. The group meets the St. Johns, a family who own a dairy that is protected by a gasoline-powered electric fence. The group agrees to trade gasoline for food and shelter. However, Lee discovers the family are cannibals, and the family imprisons them. While imprisoned, Lilly's father Larry succumbs to heart failure. Kenny kills him to prevent reanimation, traumatizing Lilly. The group escapes imprisonment and overcome the St. Johns as the dairy is attacked by walkers. Returning to the motel, the group finds an abandoned station wagon, and decide to ransack it for supplies.
The group flee the motel after it is overrun by bandits and walkers. They decide to head to Savannah to secure a boat. While travelling, a bitter Lilly leaves or is abandoned by the group. The group finds an operable train, and continue onwards. En route, Duck succumbs to a walker bite received during the motel evacuation, driving Katjaa to suicide. On advice, Lee teaches Clementine survival skills, and learns the hotel in Savannah where her parents always stay. The group encounters Christa and Omid, two survivors who join them. As they approach Savannah, Clementine's walkie-talkie reveals the voice of man who claims he has her parents.
In Savannah, the group discover no boats remain, and any useful supplies are stored in Crawford, an elitist community that rejects children, the elderly, and the sick. A walker attack separates Lee from the others. He traverses the sewers, and finds a group of elderly cancer survivors hiding in a morgue led by a doctor named Vernon. After Vernon helps Lee return to his group, Clementine discovers a boat; it lacks fuel and a battery, but both can be obtained in Crawford. The group plan an infiltration, but once inside, they find Crawford overrun by walkers. They quickly gather the supplies and leave. Before departing, Vernon remarks that he believes Lee to be an unsuitable guardian for Clementine.
The next morning, Lee wakes to find Clementine gone. While searching for her, he is ambushed by a walker and bitten. Lee suspects Vernon took Clementine and returns to the morgue, but finds it abandoned. Instead, the man on the walkie-talkie reveals he has kidnapped Clementine. Lee deduces Clementine returned to the hotel her parents stayed at. Meanwhile, the group's boat is stolen by Vernon and his group. En route to the hotel, Kenny is lost during a walker attack while Christa and Omid are separated from Lee. Lee reaches the hotel and encounters Clementine's captor. The Stranger reveals he owned the station wagon Lee's group ransacked, and their decision ultimately led to the death of his family. Losing his sanity and seeking revenge, the Stranger met Clementine through his walkie-talkie and gained her trust by claiming he wants to help find her parents. Having manipulated Clementine to learn more about her group, the Stranger believes Lee is a threat to Clementine, and wants to kill him. Lee attacks him and either he or Clementine kill the Stranger. To escape the hotel, Lee covers Clementine and himself in walker guts to mask their scent. While walking through a horde, they find Clementine's zombified parents.
Lee passes out and Clementine drags him into a nearby shelter. About to turn into a walker, Lee instructs Clementine to escape the city and find Omid and Christa. Lastly, he orders her to either shoot him to prevent reanimation or leave him to become a walker. In a post-credits scene, Clementine, who has escaped the city, sees two figures in the distance who notice her." CremationLily (talk) 04:37, 14 November 2019 (UTC)